Monday, 7 February 2011

Lighting Types

These images show lights that you would probably see in Clubs, bright neon colours, etc.

Thought this would be relevant because in this scene in Avatar, Jake is chased by a lion like beast. At one point he's cornered under a trunk of a tree, so he starts shooting at it. The light we can see on his face is from the blast of the bullets he's firing. Light bouncing off an object.

Dramatic Sound Effects, Foley and Score

This sound effect was used in the beginning of the silent clip me and Jamie had. We discussed what music and themes to have and decided that this sounded great for the beginning. It was in sync with the actions of the character and it added the element we needed to 'clear the air'. A build up of fear, thrill, suspense, etc.
If you listen carefully, you can hear what sounds like the keys of a piano, a bicycle wheel, and possibly a violin...

This sound track is used about mid way between our silent clip. It emphasizes the action sequences we see.

This video below was the silent clip me and Jamie were given. We were asked to put sound and music to it, this is the result of our research and recordings...

(The following audio clips below are just things I've found, but not used. Still, I thought they should have some recognition on this blog.)

This is the classic 'da da DAAAA' I found. Thought it was rather comical as well as dramatic.

Dramatic music, its a quite build up to begin with, and then you come across sounds that are just BAM! In your face! Like the clashing of waves...'

This link above is interesting. It's about the sims 3 game, doing Foley by singing songs in the language 'Simlish' for the music you hear in the game.

Directors Work

I don't think I have a favorite Director as such, but if I had to choose, I'd say probably Henry Selick
(Director Below, next to 'Coraline').

I'd say this because he's been involved with Tim Burton's animated creations, e.g. The Nightmare Before Christmas and Coraline.

Quotes from Henry Selick and others about the Nightmare Before Christmas:
Part 1 of Clip

07:18 : 'The art directors wanted to give the sets and characters a look that was reminiscent of the pen and ink illustrations of artists like Ronald (Surough/Suru?) or Edward Gorey...'

09:57 : 'Although the sets were built in miniature, they were light as if they were full size movie sets, but using smaller lighting instruments. Many of the scenes required as many as 20 to 30 different lights to create the dramatic effects'.

Quotes from Henry Selick and others about the Nightmare Before Christmas:
Part 2 of Clip
04:13 : 'This movie will have approximately 60 individual characters. We will make as many as three to four duplicates of many of those characters. So the total number of puppets for this film is close to 200.'

04:52 : 'Stop motion animation is a process where by, we take a puppet like this (Jack Skelengton) and we move him a little bit, take your hand away, take a picture. We move him a little bit more, take the hand away, take a picture. We repeat that, picture. We develope the film and play it back and without my hand being involved at all, his arm's gonna swing around like this. It's a way to bring inanimate objects, objects that aren't alive, to life.' 

06:00 : 'I act it out, and play with the puppet a little, see if my actions can be duplicated by the puppet. If they can, then I talk to Henry the Director and see if he likes it'.

06:10 : 'We'll memorize it with your body, act it out several different ways, I'll act it out for them. We go back and forth and arrive on something'.
(acting out actions for one scene in the film)
'Down, takes it up, looks, there's something in there. Huh? Reaches inside, ugh! Get's bit and then fixes it on and leans in just as they finish'.

07:37 : 'We get the move nailed, the lighting and we shoot tests, put them on loops and see them over and over and comment on virtually everything.'

Saturday, 5 February 2011

Digital Collection of Viewpoint Images

My Primary and Secondary Research.

Primary Images:

This is my version of 'God's persective'. I took this shot because I thought it was a good example of how small the people look. Usually, when we see a character that is superior and powerful, they tend to look down on others, and they themselfs tend to look smaller too. I say this, but I think this shot looks more like a POV because you don't see the person looking down, instead you see what they see.

At this point, I was messing around with the angles of the shot. I didn't want a 'level' looking 'portrait' image. So I changed the position of the camera. I think I wanted to get the feeling of there being 'no control' in viewing this. Clearly, there is something 'wrong' with this shot and we immediately want to 'correct' it (place it the right way). My tutor told me a shot that's angled like this is known as the 'Dutch Tilt' or a 'Canted Angle'. It apparently creates tension in a scene.

I liked how the building looked in this shot because it appears to sort of tower over or or stand tall. I didn't pick up on how lovely the coloured sky looked until it was viewed by my classmates and tutors. I was just trying to get a good shot of the building itself at the time.

I was experimenting with this shot. I wanted to see what the stair railings looked like looking up from this view. I thought the gapes here would of been much bigger.

Again, I was playing with the position of the camera. I wanted the shot to look a bit out of balance. I think this kind of shot is referred to as 'Dutch Tilt' or 'Canted Angle'.

I quite like this shot, because it reminds me of the films Alien, how the creature hunted the people on the ships by dropping out of ceiling hatches, ect. I can just imagine Alien about to crawl out of the hole in this image, just looks creepy thinking about it, haha...

Again, I was playing with the angels of the camera. I wanted to get a shot of the stairs from a low point. Perhaps if this was a movie clip, a character could descend down the stairs and the shot would follow the character like a 'Tilt'?

I took this shot because I liked how my feet and coat look from this angle. I think I was again, trying to mimic 'God's Perspective'. Instead I think I've ended up with a POV from a different angle.

This shot was taken from a high point. I didn't want a 'God's Perspective', but rather capture the entire room, or as much as possible. I liked how the room looked erie. I think this feel was achieved by having no one there. The darkness also adds to the effect I think. When my tutors looked at my primary pictures, they said I should have some with people in. I think this image could be an exception though, but that's just my opinion...

I liked how the light looked on this textured wall. The mass of light covers most of it, yet in the grooves, we can clearly see many vertical shadows. I like how the darkness on the right seems to creep in the shot too.

I had to edit this image, brighten it up a bit because it was hard to see the shadow of the tree. My tutor told me that I should shoot images in bright lights, then I can add darkness 'n' tweak it more easily. Again, I was messing around with the angle. I like the long, 'protruding' shadow of the tree extending out of the shot. 

Secondary Images:

I like this image because Ariel's hair stands out from the background. I like the colour scheme for this shot too, I think it works effectively. I think this shot is called a 'Medium Close Up'.

I loved the colour of the background. It looks tranquil. If you look carefully, you can see light on the backs of the characters. Their shadows dominate most of their figures. I think this view point could be called a 'Full Shot' because the characters are fully within the frame.

I thought this was a good shot because to me, it feels like we pan from left to right by looking at the characters. I would like to think that this shot could be classified as an 'Establishing Shot' or 'Deep Staging'.

I thought this was cute. It's bright and colourful. I think this image can be called a 'Medium Close Up'.

This image appears to be symmetrical. I think this could be called an 'Establishing Shot'.

This image appears to be A symmetrical. I like how the wave blurs some of the image and yet, captures the tower inside it's curve. I also like how the light travels throughout the inner curling wave, bringing out the colours from underneath the bed.

I picked this image because I was drawn to the stretching shadows. When my tutor saw this, he said that there may be a divide in the relationship between the two characters because they are stood apart from each other. Looking back on this, I'd agree. I think this shot would be called a 'Full Shot'.

I thought this shot was interesting because of the use of black and white. It looks peaceful. I think this can be classed as a 'Pan Shot' or maybe one that zooms out. 

Wednesday, 2 February 2011

Animations of inanimate objects expressing emotion without having faces...

Maya Luxo Lamps

I think this animation was based on the lamps you see in the pixar advert of the bouncing lamp on a letter. This animation skims through a variety of emotions at once, e.g. anger, sadness, etc.

Flour Sack Animation

I like this animation because of how fluid it looks when it moves and how it displays emotional reactions/actions, e.g. curling over and slumped generally means the character/object is sad. When bouncing around, this can mean the character is happy or full of energy.

Emotion Exercise

The people who made this state that they wanted the scissors to appear 'excited' and the gloves to look 'irritated'. When I watched it, it looked as though the scissors themselves were irritated and sort of went into a mad frenzy and attacked the gloves.
But I liked the video regardless of what the objects were meant to be expressing. It was interesting to see the way the sissors moved. They motioned in a 'choppy' fashion. It was as though there was a few missing slides in the sequence all together.

Complimentary: Yellow and Violent

I liked this video because the animated putty that was fighting each other had a 'comical' feel. It was like watching two children fight over a game or something and one piece of putty was trying to break it up. There were some parts in this animation where the putties suddenly had some facial structures, e.g. mouths would form, fists would appear, a monster like face looked angry, etc. But I thought this would still be relevant because most of the animation just consists of putty blobs moving around.